Game – Based Learning and Digital Innovation in Education
Description
This comprehensive Erasmus+ training course is designed to equip educators and trainers with cutting-edge skills in game-based learning and digital innovation. Participants will explore a wide range of innovative educational practices, focusing on how to leverage technology and gamification to enhance student engagement, critical thinking, and learning outcomes.
Target Group
Teachers, Trainers, Educators, School staff, etc.
Objectives
Modules
Module 01 – Exploring Gamification and Ludic Learning Approaches in European Education Systems
Module 02 – Implementing Playful Techniques to Boost Educational Outcomes
Module 03 – Fostering Analytical and Imaginative Thinking via Gamified Activities
Module 04 – Sourcing and Curating Educational Materials for Classroom Use
Module 05 – Harnessing Portable Technology to Enhance the Learning Experience
Module 06 – Introducing Programming Concepts Through Interactive Digital Entertainment
Module 07 – Integrating Quick Response (QR) Technology in Educational Settings
Module 08 – Leveraging Web-Based Virtual Environments for Experiential Learning
Module 09 – Combining Physical Activity and Digital Tools for Engaging Outdoor Education
Module 10 – Crafting Narratives Using Digital Mediums for Educational Purposes
Module 11 – Introducing Augmented Reality in learning
Module 12 – Using Virtual Reality in teaching activities
Module 13 – Using Escape Rooms for trainings
Module 14– Developing Individual Assignments, Showcasing Work, and Assessing Progress
Methodology
The course is structured into distinct units, each exploring various facets of Game-Based Learning (GBL) in educational settings. The curriculum is designed to build upon participants’ current expertise and background, offering an enriching learning atmosphere that balances conceptual understanding with real-world application. In an international, collaborative setting, educators will have the opportunity to observe and practice the competencies essential for GBL implementation. This hands-on approach ensures that participants can actively engage with the material, fostering a dynamic and interactive learning experience.
Learning outcomes
At the end of the training course, the participants will:
Certificates
1. A certificate of participation in the course will be given to all participants.
2. A Europass mobility certificate will be granted if the participant requests it.
Course Fee
1. The course fee is 80 Euros per participant per day.
2. This fee does not cover some expenses like accommodation or travel etc. Costs covering enrolment fees for staff mobility format ‘Courses and training’. (Source: Erasmus+ Program Guide)