Game-Based Learning and Digital Innovation in Education
A hands-on Erasmus+ training course that equips teachers to bring game-based learning and digital innovation into the classroom - from gamified lessons and AR/VR to coding and escape rooms - to boost engagement, motivation and learning outcomes.
- Teachers
- 5 days
- Craiova, Romania
- English
Typically covered by your school's KA1 grant
Upcoming sessions
Join an open session with teachers from across Europe, or ask us about a tailor-made edition for your school.
What you will learn
Practical, classroom-ready skills you can apply the week you return.
- Integrate games and gamification
Build game-based and gamification strategies into your everyday teaching practice.
- Create interactive learning experiences
Design innovative, interactive lessons using a range of game-based and digital approaches.
- Boost motivation with game-based activities
Design and run engaging game-based activities that lift student motivation and learning outcomes.
- Bring AR, VR and AI into the classroom
Explore augmented reality, virtual reality and artificial intelligence as practical classroom tools.
About this course
This comprehensive Erasmus+ training course equips educators and trainers with practical skills in game-based learning and digital innovation. Participants explore a wide range of innovative classroom practices, learning how to use technology and gamification to boost student engagement, critical thinking and learning outcomes.
Delivered internationally
This course is delivered to real teaching teams across Europe. Most recently, Active Yourope ran it in Alicante, Spain (19-23 May 2025) for teachers from Buvik Skole (Skaun, Norway), in partnership with the Blue Beehive association (Ibi, Spain).

Methodology
The course is structured into focused units, each exploring a different facet of game-based learning. The curriculum builds on participants’ existing expertise, balancing concepts with real classroom application. In an international, collaborative setting, educators observe and practise the skills they need to put game-based learning to work - a hands-on, interactive experience throughout.
Course modules
From foundations to a finished action plan for your classroom.
Module 1 Foundations of Gamification and Ludic Learning
- Gamification in education: definitions, benefits and European case studies
- Cultural differences in gamification across European education systems
- Building analytical and imaginative thinking through gamified challenges
Module 2 Playful Techniques in the Classroom
- Designing play-based activities for different subjects
- Gamifying assessments for more engaging evaluation
- Role-playing games to strengthen collaboration and learning
Module 3 Sourcing and Curating Game-Based Resources
- Finding high-quality educational games and resources online
- Customizing game materials to fit your learning objectives
- Evaluating the impact of curated resources on engagement
Module 4 Mobile and Portable Technology for Learning
- Using mobile apps for interactive learning
- Creating technology-enhanced collaborative projects
- Managing technology for inclusive access in the classroom
Module 5 Coding and Programming Through Games
- Game-development basics: introducing students to programming through games
- Interactive coding platforms (e.g. Scratch, Code.org)
- Creating simple educational games to demonstrate programming concepts
Module 6 Immersive Tech: AR, VR and Virtual Worlds
- Virtual field trips and collaborative virtual worlds (e.g. Minecraft Education Edition)
- Designing augmented-reality lessons and assessing their impact
- Creating virtual-reality experiences for subject-specific topics
Module 7 Active and Outdoor Learning: QR, Geocaching and Escape Rooms
- QR-code treasure hunts and QR-enhanced educational content
- Geocaching and outdoor activities with GPS, AR and mobile tech
- Thematic escape rooms for collaborative problem-solving
Module 8 Digital Storytelling, Portfolios and Assessment
- Digital storytelling: storyboarding and multimedia narratives
- Digital portfolios to showcase student work
- Designing rubrics and tools for gamified assessment
A clear fee, fully transparent
One simple number - and for most schools, your Erasmus+ grant takes care of it.
Includes the full training programme, materials, certificates and Europass support. No hidden costs.
Typically fully covered by your school's Erasmus+ KA1 grant
Bring this course to your whole team
We run tailor-made closed-group editions for staff teams - your school chooses the dates, the duration and the emphasis, and we build the programme around you.
Plan a closed-group courseFrequently asked questions
Quick answers before you write to us.
Who can apply and how is it funded?
Teachers, trainers, educators and school staff from Erasmus+ programme countries can attend through their organisation's Erasmus+ KA1 project or accreditation. The grant your school receives is designed to cover the course fee, travel and subsistence - for most participants there is no out-of-pocket cost.
What certification do I receive?
Every participant receives a certificate of participation from Active Yourope, and a Europass mobility certificate is granted if you request it.
What does the fee include?
The fee is 80 € per participant per day and covers the full training programme, materials and certificates. It does not cover accommodation or travel - those are covered by your grant's travel and individual support allowances.
Do I need to be a gamer or a tech expert?
No. The course starts from the basics and is designed for teachers of any subject - you don't need to be a gamer or a technology specialist.
Ask about this course
Write to us and we reply within two working days.